Having a simple, reliable way to fire fish accurately means a high hit percentage.After a number of years away from sub sims, Ive returned to take command of U-46, a Type VIIB out of Kiel in September of 1939.
Mod This one will be played using Silent Hunter 4, with the Operation Monsun mod, for using German boats in SH 4. One issue is that superstructure upgrades can cause crashes and prevent progression. The mod enhances the graphics to a degree, but its still a 13-year old sim. Install Order OpsMonsunV705 OMv705toV720 OMv720Patch5 OMEGUv300 OMEGUv300Patch7 KiUBEnglish Magnified Hud Dials for OMOMEGUMedium OM Metric Nomograph The nomograph was made for me years ago by Subsim member max-peck, and special thanks to him. I have a particular attack method, which requires a nomograph to determine speed, and this version is metric, larger, and easier for these old eyes to read. The larger HUD dials serve the same purpose, and the KiUB English is an attack persicope for skippers using manual targeting, it really is a fantastic periscopeTDCUZO type mod. Silenyt Hunter 3 No Torpedo Impact Sound On Torpedo Hit Exe To LargeJSGME should be used to install, and setting the SH4 exe to Large Address Aware is required as well. Failing to set LAA will lead to CTDs, especially near convoys and port. Silenyt Hunter 3 No Torpedo Impact Sound On Torpedo Hit Mods I UseSilenyt Hunter 3 No Torpedo Impact Sound On Torpedo Hit Download Links ToThe images have the photobucket nonsense on them now, but the reports can be read, and there are download links to each of the mods I use. Subsim.com membership is required to get them, and members who donate get unlimited downloads. War Patrols of U-47 Realism Settings Im a bit obsessive about this in submarine sims, its sort of sacred ground. Which settings a player chooses have far-reaching consequences. Placing, or not, a checkmark in a box can fundamentally transform the experience. Ive read dozens of sub books, and hundreds of patrol reports over the years. To achieve this in SH 4, all realism settings are checked, aside from map contact updates. The most important one to give the proper perspective is turning off external cameras. When everything you see and know comes from the boats viewpoint it adds a level of challenge and authenticity you cannot get by watching from afar. Im usually not elitist when it comes to these sorts of things. The second important thing about these settings of course is manual torpedo targeting. Over the years I have developed my own method which I call steady-wire firing technique, which even comes with an acronym, SWiFT. Clever, eh Ill describe it in detail later, but the idea is that I predict ahead of time the firing bearing, and after inputting all relevant data in to the TDC, I place the scope on that bearing and fire torpedoes as the target crosses the steady persicope wire. From my view, successfully torpedoing ships in sub sims is primarily a matter of positioning. By placing the boat in the best position, the rest becomes academic.
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